Any fan of Role-Playing Games will place story as high (sometimes higher) than gameplay. From the little I've seen, the plot in FF13
To summarize the plot (from what I've seen) without spoiling anything, the game takes place in Cocoon--a utopia in the sky--which was created by benevolent Fal'Cie (godlike beings), but ruled by Sanctum, Cocoon's government, which is composed of humans. Below Cocoon exists the Pulse, an underworld feared by the humans of Cocoon. One day, a Pulse Fal'Cie appears in Bodhum, a city in Cocoon. Pulse Fal'Cie are capable of cursing humans by turning them into L'Cie. As L'Cie, individuals gain magical abilities, but must accomplish a "Focus." If they don't, they become Cie'th--zombie-like creatures. Needless to say, the L'Cie are seen as contaminated humans and feared for making contact with Fal'Cie from the Pulse. The story begins when the Sanctum decides to Purge (exile) all the citizens from Bodhum to the Pulse after learning of the Pulse Fal'Cie's existence in the city. This leads to a great revolt, as well as the deaths of many innocent civilians.
Initially, the player experiences the revolt in Bodhum through the perspective of several different characters before their stories overlap and they join forces. I personally enjoyed experiencing the game through the point of view of different characters with deviating backgrounds and goals. The only two characters I do not like so far are Lightning and Vanille--the only girls in the game! Now, I'm not sexist, but Lightning seems like a generic "badass" protagonist, and her attitude has irritated me so far. Also, for a main protagonist, her side of the story doesn't seem very interesting at all. Of course, her ambiguity will likely diminish later on--I'm only 4 hours in! Conversely, Snow, the leader of NORA, a paramilitary organization that patrols Bodhum for trouble, seems more like the main protagonist than she does. As for Vanille, her creepy optimism during a time where thousands are being exiled and executed around her make me want to punch her in the face. Luckily, I'm sure the characters will develop as I progress, so I cannot judge them entirely just yet, and won't bother to discuss each of them.
Now for the most important aspect of a game: the gameplay. Unfortunately, there's not much for me to say about it as of now; during the beginning of FF13
As for overworld gameplay, the game has been pretty linear from what I've played, with no real exploration value. During my 4 hours of gameplay, I have only followed straight paths (split only when there are items to collect), fought enemies (which are, thankfully, visible and avoidable outside of battle), and watched cutscenes. Quite frankly, I've felt like I've been watching an interactive movie, which is not necessarily a bad thing. However, traditional exploration and cities/towns to goof around in would be nice too.
Finally, the music has been okay. Nothing I'll listen to on an iPod, but soothing enough to keep the environments interesting.
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